Drakkhen Revisited
Ahhh, alas, my hands return to the machine that gave them power. My posts have been nothing less than non-existent as of late, and for that I have nothing to say. Oh, I guess one thing to mention is that not too many people happen upon this site regularly or make it a daily habit to check out (sans the one poor old dear reader - really, I appreciate it). I guess Pete had it right in his last posted comment - too bad he's still in his own little frying pan trying to visualize Milwaukee. I, on the other hand, will be moving there. I will be forced to visualize. In the meantime I've been listening to Fleetwood Mac's "Little Lies," featuring the synths of Christine Mcvie. It reminded me of a simple childhood play time near the pool or in the sandbox. I also listened to "Here Comes the Rain Again," and "The Wreck of the Edmund Fitzgerald," both of which conjure up cold vinyl dreams and encourage slow, brooding action.
Okay, enough of my rambling self-pity and reminding you of what a jerk I am. The more important thing is that I picked up a copy of Drakkhen, commonly referred to as "the best RPG of any decade ever, without exception: really great." Unfortunately, there's no link for that quote, so you'll just have to take my word for it. The experience of playing this game, remembered by me as, "one of those games where the mission, gameplay and general game aura are mysterious and make me nervous," was comfortably nostalgic. Although the same terms of game use were enforced, I this time was more able to enjoy the music and the voice emulations, which consist of strange, echoey, but smoothly transitioning... coos? I can't think of a good word to describe this sound, but I did listen to the same looping voice track for a good amount of time. It soothed me like cocoa butter on melted skin. Soon after this period of enjoyment, I was slaughtered by some sort of giant panther head that popped up out of some sidewalk ornament after I clumsily jogged into it. It shot red beams from which I could not escape. My hooded character, a nun I think, chopped frantically, but alone a giant panther head she could not defeat. Later I was also killed by a growling man in a red jacket. Based on my being able to last for a significant time against the panther head, I figured this red-shirted guy, probably just working in this field, would be no problem for me to hack up. Nope, he had more agression than I predicted, and he crushed me good. And then, later after that, I went into a castle where all of the doors were locked, wasn't able to leave, adn thus shut down the system. All of this took place in 20 minutes. Not bad really. The end.
Okay, enough of my rambling self-pity and reminding you of what a jerk I am. The more important thing is that I picked up a copy of Drakkhen, commonly referred to as "the best RPG of any decade ever, without exception: really great." Unfortunately, there's no link for that quote, so you'll just have to take my word for it. The experience of playing this game, remembered by me as, "one of those games where the mission, gameplay and general game aura are mysterious and make me nervous," was comfortably nostalgic. Although the same terms of game use were enforced, I this time was more able to enjoy the music and the voice emulations, which consist of strange, echoey, but smoothly transitioning... coos? I can't think of a good word to describe this sound, but I did listen to the same looping voice track for a good amount of time. It soothed me like cocoa butter on melted skin. Soon after this period of enjoyment, I was slaughtered by some sort of giant panther head that popped up out of some sidewalk ornament after I clumsily jogged into it. It shot red beams from which I could not escape. My hooded character, a nun I think, chopped frantically, but alone a giant panther head she could not defeat. Later I was also killed by a growling man in a red jacket. Based on my being able to last for a significant time against the panther head, I figured this red-shirted guy, probably just working in this field, would be no problem for me to hack up. Nope, he had more agression than I predicted, and he crushed me good. And then, later after that, I went into a castle where all of the doors were locked, wasn't able to leave, adn thus shut down the system. All of this took place in 20 minutes. Not bad really. The end.
1 Comments:
so many things revealed in this post! you have been having great times, that much is obvious.
the slow, brooding action of that game, whose name i can neither spell nor pronounce, is better suited for an early-january death-grip scenario. nevertheless, who knew that you even had a super nintendo? not i. congrats. that description you wrote -- go ahead, re-read it now -- reallllllly took me back... to the time i dropped a bunch of acid and went to the laser show at the library. (last week.) thanks for the flashback.
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